Aging, Media, and Culture
By (author) C. Lee Harrington, Denise Bielby, Anthony R. Bardo Contributions by Rebecca G. Adams, Anne L. Balazs, Anne Barrett Florida State University, Shyon Baumann, Nathalie Claessens, Kim de Laat, Justine Gunderson, Justin Harmon, Stephen Katz, Barbara L. Marshall, Leni Marshall, Rosa Martey, Kelly Quinn, Alexandra Raphael, Cornel Sandvoss, Christine Scodari, Merril Silverstein, Aagje Swinnen, Hilde Van den Bulck Drexel University
Publication date:
18 June 2014Length of book:
266 pagesPublisher
Lexington BooksDimensions:
234x160mm6x9"
ISBN-13: 9780739183632
The intersections of aging, media, and culture are under-explored given trends in population aging, rapid increases in the mediation of everyday life, and the growing cultural significance of media consumption at the global level. This book brings together an international collection of critical scholars, both well-established and up-and-coming, from the various academic disciplines that share a common interest in the future study of aging and media. This anthology of original articles integrates aging theory and media studies through a study of core issues including the media’s influence on the construction of “old age,” the reciprocal influence of aging on media industries, age-based identities in a mediated world, issues of gender and sexuality in an aging society, and the practical implications of a more integrated approach between the two fields. The chapters explore the intersections between aging and media in the realms of advertising/marketing, television, film, music, celebrity and social media, among others.
The authors provide unique perspectives of aging across the life span, and support their comments with communication research findings. . . .The content could be an excellent platform for group discussions and recommendations for innovative methods for research, interventions and development of policies on aging issues. In addition, the text would be a valuable resource for studying the lives of future aging generations that are greatly influenced by the media and virtual realities.